* Lets you control how far and how much you can use Fast Travel * Has several immersive map options for players who don't want the map to lead you by the hand * Replaces more generic map marker icons with icons for docks, castles, houses, farms, stables, merchants and more * Adds map markers for all the game's Ayleid Wells, Magical Stones, Wayshrines, player-owned houses and Obelisks of Order, with completely new and unique icons * Moves map markers closer to the place they mark, important if you reduce the marker visibility distances * Lets you control the distance map marker becomes visible in the HUD, or placed on the map * Includes eight different map marker icon designs for you to choose from * Oblivion gate markers changes to a closed gate symbol (or disappears) when the gate is closed * You can change state of most marker types, to add a superscript E (entered) or C (completed) to the icon ![]() ![]() * Click on any map marker to add a freely named tag (like ) * Add new map markers at the player's position - freely named and four unique icons to choose between Map Marker Overhaul does this and much more: Have you ever wished the Oblivion map did not function as a modern GPS, but rather as an immersive map where you could actually get lost if you misread the map? Have you ever wished you could add new map markers, or notes to the existing map markers to remember such things? ![]() Have you ever wondered if a cave on your map is one you have already visited and fully explored, or one you just peeked inside? Have you ever visited a ruin and been stopped by a locked door or a too powerful enemy, forcing you to turn with a firm intention of going back later - but then completely forgot which ruin it was?
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